Table of Contents

Crosshealing

“Gruup up agh Kruzzhealie lat dumhedz! Shuw meeb lat bleedz agh lat live. Ebri ork am ah surjin!

The clans success in battle is always dependent on its ability to stay alive. At 100 dexterity bandaging oneself takes 10 seconds while using bandage on another will take 5 seconds. This is known as Kruzzhealie and every orc should do so before healing themselves

Bleeding



To make aware your need for medical attention you must alert your fellow orcs of that need. To do so every orc should have a hotkey/macro to say the following: “Bleeds” or “Bleedz”

Being Healed



When you are receiving kruzzhealie do not move! Stand your ground as your chance of survival is much greater than if you break and run. Even if you die you can be resurrected on the spot allowing you to return to action quickly.

Speed & Precision



When you see an orc being attacked have your bandage ready to nullify that incoming damage on your comrade. Players canot be bandaged while at 100% HP. If you are targeted for an attack you can explode a trapped pouch or use a strength potion along with your “Bleeds” to allow a pre-bandage. Use a bandage right after one finishes to continuously heal. Timing is everything!

AoE/Summonss



When you encounter AoE spells and summons drop what you are doing and assume a dense formation. You will have more orcs to heal and heal you. Klomp the summons as fast as you are able. Be warned that this may be countered by poison/fire fields. Move off the field and maintain formation.

Mojo Heals



As a Mojo you are an effective supplement for the Klompur's kruzzhealie. Be observant for poisoned and targeted orcs. Their best chance to survive a sync will be your quick use of greater heal. You may also disrupt line of sight with wall of stone to buy time for them to kruzzhealie.

While Moving



Very advanced orks are able to kruzzhealie while moving. With good coordination two orcs can execute this tactic. The target cannot stray to far and the healer needs to anticipate their movements. This difficult move can be accomplished with practice.

NOTE

On UO Outlands the range for bandages is two tiles while stationary. You will be able to heal an even greater number of orcs in various formations, most notably the krimp.

Krimping

“Krimp den Klomp! nub led dem owd ob da Furt! Blokur dem wib lat boxez so dem nub kin push pazt lat!”

Krimp is an orcish word for “Bind”. Players cannot walk past others when below full stamina. An orcish war party is able to surround and block so they can deliver combined damaged to kill their enemies while they are trapped.

Krimps


Standard Krimp

The standard krimp requires four orcs to surround a target on all sides. Up to eight orcs can engage in this maneuver.

“Krimp, Kruzzhealie, Klomp!

Tree Krimp

A tree krimp is done when the target is against a tree or other impassable static object. This can be achieved with only three orcs.

“Mak lyke ah leef agh flat!”

House Krimp

In certain areas trees and houses will be arranged in a way that presents a one tile space in between allowing only two orcs to effectively krimp.

“Stuk between ah rok agh ah hard womp!”

Mojo Krimp



Mojo krimping refers to the spell paralyze. The spell cannot be broken unless the target is hit. Orcs will shout “Krimp den Klomp!” meaning the target must be krimped FIRST and then klomped SECOND.

“Nub break Mojo Krimp!”

Box Krimp



The box krimp is the effective use of impassable items to further strengthen a krimp. Orcs will drop crates, foot stools, wooden boxes, candelabras, or even furniture at their feet or next to them. A standard krimp can be performed without the required four orcs with a box stand-in. The use of macros can be used to facilitate this action. It is wise to drop other items on top of the box to obscure it from vision.

“Dis ash nub gettin awei!”

“Unlee dub ork krimp!”

Efficient Krimping



The krimp should always be executed as quickly and cleanly as possible. All orcs must engage in this maneuver regardless of weapon type. Oligurs should not sit back when an enemy is being krimped, they must krimp too. The more orcs surrounding an enemy they more likely they are to block and crossheal. An orc can call for help by shouting “KRIMP!” when they have blocked an enemy by box, stun, hamstring, paralyze, etc.

Positions


When moving to krimp a target there is an order in which orcs coalesce into a krimp quickly. The orc closest to the target always assumes the position on the far side of the target. The middle orcs take up positions on the sides while the orc in the rear takes the near side position.

“Dez orks awl end up wer dem shuld be!”

Notes


Orcs should always be surveying for krimp positions, planning krimps, and engaging in krimps. With a creative mind you can devise new traps, tactics, and ultimately gain victory on the battlefield.

Formations

“Stup skahin around agh get intu furmation! Dis ambush neeb dub lynes ash step between!”

Often times a well prepared ambush requires the use of formations. These can be used in the open or against a choke-point depending on the situation. Get into formation when ordered and don't step out of formation. Don't hide until everyone is in position! An ambush can fail due to gaps in the line or orcs not knowing where others are hidden.

Line



The line is the most simple formation. Orcs line up single file to create a wall.

Pros

Cons

Double Line



While the double line is simply two lines it offers more krimp potential. Anyone who runs past the first line will be blocked by the second. Adding space between the lines prevents an enemy from exiting after passing the first line.

Pros

Cons

C Line



The C line or C Krimp is an old formation. Difficult to assemble and not particularly effective it can still find some uses in the field. The idea of the C line is to create a basket in which targets are funneled into. Once in the wings only need close to complete the krimp.

Pros

Cons

Loose



The loose formation is not really a formation so much as spread out blob. Easy to assemble and good for ambushes. Typically a target will be lured into the center of mass where they can be stuned/hamstringed/paralyzed. At that point all the orcs converge on the prey to krimp.

Pros

Cons

Dense



Assuming dense formation is a good defensive measure. All orcs being as close together as possible allows a greater radius of crossheal and mitigates the effects of meteor swarm. Typically vulnerable orcs such as Mojos are kept in the center.

Pros

Cons