Seems to be another iteration of the rel por/an corp series of shards. Lots of new bells and whistles this time around but still the same old and tired mechanics that made all the previous versions fail. I got excited at first glance until I saw it was the same devs as before. Sadly I don't think this one will last either. Their grand murder system is just stat on death plus gold payments, which obviously makes running a red roleplay guild unviable. It just dissapointing they put all this effort into the map and new features but their creativity ends at 15+ year old game mechanics. They all restrict play in some way, instead of encouraging it.

It really comes down to the era as well, all the t2a shards fail eventually, because it's not a good era balance wise. Lack of template variety, no mounts, etc. Either you're rolling a group of hally mages or stealthers and that's really it. If you consider all the popular shards right now that have been around for years, they're all ren rulesets and I think there's a reason for that. These t2a ones are always dominated by the same small group of players/guilds and it's really just a club catered to them.

I don't mean to be so negative but given how many branches we've started on their servers and how every single one ended the same way, I really just don't think it's worth the effort to do it yet again. If you want to run a small group of stealth archers though, that'd be the only way to have success, it could be fun. Or just stick to RP and avoid murdering. Just the two cents of a grumpy old orc.

Should move the thread to the future branch discussion to see who else is interested at least.. I just don't think I am. As far as UO goes I'm down to just mess around on Hybrid, anytime we have it's always been a blast as far as raiding and clomping go.